Showing posts with label strategic cruisers. Show all posts
Showing posts with label strategic cruisers. Show all posts

Monday, August 16, 2010

On to some fun PVP stuff. Electronic warfare.

First up for the PVP stuff in EvE is going to be the ECM fit Tengu.

[Tengu, EWar]
Tengu Defensive - Supplemental Screening
Tengu Electronics - Obfuscation Manifold
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Rifling Launcher Pattern
Tengu Propulsion - Intercalated Nanofibers

Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
Magnetic Scattering Amplifier II
Magnetic Scattering Amplifier II
Large Shield Extender II

Medium Nosferatu II
Medium Nosferatu II
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Hornet EC-300 x5
Hornet II x5


Again with my fits, they're nice and straightforward. The Nosferatu are there to mess with the enemies' capacitors a bit as well as to provide you with some longevity in combat.

Damage absorption falls around the 220dps range with about 64k of effective hitpoints, and you can really mess up someone's day with the jammers.

Definitely worth using at least once in a properly set up fleet.

Saturday, August 07, 2010

EvE Ship Guides - Strategic Cruiser Complete List.

Tengu Part 1 - Damage Magnet
[Tengu, Bland Missiles]
Tengu Defensive - Supplemental Screening
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Intercalated Nanofibers
Tengu Electronics - CPU Efficiency Gate

Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Explosion Dampening Amplifier II
Magnetic Scattering Amplifier II
Magnetic Scattering Amplifier II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Tengu Part 2 - Glass Cannon (without the glass)
[Tengu, HMgu]
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Electronics - Emergent Locus Analyzer
Tengu Defensive - Supplemental Screening

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

10MN Afterburner II
Magnetic Scattering Amplifier II
Magnetic Scattering Amplifier II
Large Shield Extender II
Large Shield Extender II
Explosion Dampening Amplifier II
Phased Weapon Navigation Array Generation Extron

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

[Tengu, Hamgu]
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Electronics - Emergent Locus Analyzer
Tengu Defensive - Supplemental Screening

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

10MN Afterburner II
Magnetic Scattering Amplifier II
Magnetic Scattering Amplifier II
Explosion Dampening Amplifier II
Phased Weapon Navigation Array Generation Extron
Large Shield Extender II
Large Shield Extender II

Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Proteus Part 1 - Drone Boat

[Proteus, Drone Fun - Dual Omni]
Proteus Propulsion - Interdiction Nullifier
Proteus Offensive - Drone Synthesis Projector
Proteus Engineering - Capacitor Regeneration Matrix
Proteus Electronics - CPU Efficiency Gate
Proteus Defensive - Nanobot Injector

Medium Armor Repairer II
Medium Armor Repairer II
Armor Explosive Hardener II
Armor Explosive Hardener II
Damage Control II
Armor EM Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner II

250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
Drone Link Augmentor I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Hammerhead II x5

Proteus Part 2 - Blaster Boat
[Proteus, Deimos Done Right]
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors
Proteus Engineering - Capacitor Regeneration Matrix
Proteus Electronics - Friction Extension Processor
Proteus Defensive - Nanobot Injector

Armor Explosive Hardener II
Armor Explosive Hardener II
Armor EM Hardener II
Damage Control II
Magnetic Field Stabilizer II
Medium Armor Repairer II
Magnetic Field Stabilizer II

10MN Afterburner II
Cap Recharger II
Cap Recharger II
Stasis Webifier II

Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Hammerhead II x5

Legion Lasers
[Legion, Melter]
Legion Defensive - Augmented Plating
Legion Electronics - Energy Parasitic Complex
Legion Engineering - Capacitor Regeneration Matrix
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Fuel Catalyst

Damage Control II
Heat Sink II
Armor EM Hardener II
Heat Sink II
Medium Armor Repairer II
Heat Sink II
Heat Sink II

10MN Afterburner II
Tracking Computer II, Tracking Speed
Tracking Computer II, Tracking Speed

Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M

Medium Energy Collision Accelerator I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Loki Autocannons
[Loki, Sneer]
Loki Propulsion - Interdiction Nullifier
Loki Offensive - Turret Concurrence Registry
Loki Engineering - Power Core Multiplier
Loki Electronics - Tactical Targeting Network
Loki Defensive - Adaptive Shielding

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Kinetic Deflection Amplifier II
Explosion Dampening Amplifier II
Large Shield Extender II
10MN MicroWarpdrive II
Large Shield Extender II

425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
Heavy Assault Missile Launcher II, Terror Rage Assault Missile

Medium Projectile Burst Aerator I
Medium Projectile Metastasis Adjuster I
Medium Projectile Ambit Extension I

Friday, August 06, 2010

Can't forget the Loki

The Loki, Minmatar's Strategic Cruiser. Made because I'm a completionist bastard.

[Loki, Sneer]
Loki Propulsion - Interdiction Nullifier
Loki Offensive - Turret Concurrence Registry
Loki Engineering - Power Core Multiplier
Loki Electronics - Tactical Targeting Network
Loki Defensive - Adaptive Shielding

6x 425mm AutoCannon II (Republic Fleet EMP M)
Heavy Assault Missile Launcher II (Terror Rage Assault Missile)

Kinetic Deflection Amplifier II
Explosion Dampening Amplifier II
2x Large Shield Extender II
10MN MicroWarpdrive II

3x Gyrostabilizer II

Medium Projectile Burst Aerator I
Medium Projectile Metastasis Adjuster I
Medium Projectile Ambit Extension I


Pretty straightforward, and capable of about 600dps worth of damage output. Tracking speed on the turrets peaks at about 0.18rad/sec. Usual Stuff.

Thursday, August 05, 2010

Lasers and Strategic Cruisers - The Legion

In an effort to keep the Strategic Cruiser fleets going, I had decided to put together something to pick off frigates and help on damage output through the rest of the mission.

Thus was born, The Melter.
[Legion, Melter]
Legion Defensive - Augmented Plating
Legion Electronics - Energy Parasitic Complex
Legion Engineering - Capacitor Regeneration Matrix
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Fuel Catalyst

5x Heavy Pulse Laser II (Conflagration M)

10MN Afterburner II
2x Tracking Computer II (Tracking Speed)

Damage Control II
4x Heat Sink II
Armor EM Hardener II
Medium Armor Repairer II

Medium Energy Collision Accelerator I
2x Medium Capacitor Control Circuit I


The armor repairer is not intended to be run full time, as it does interfere with capacitor stability. The intention on this ship is to do as much damage with pulse lasers as possible, using the afterburner to get into range, and the tracking computers to help control the guns so they can actually hit frigates.
The damage output on this fit peaks at about 560DPS and the guns tracking speed gets to between 0.08rad/sec for conflag and 0.12rad/sec for scorch.

Wednesday, August 04, 2010

Blaster Boats, The Deimos Done Right

Another Tech 3 ship design I threw around the idea of making was a blaster fit Proteus. Basically it's the Deimos done right.

[Proteus, Deimos Done Right]
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors
Proteus Engineering - Capacitor Regeneration Matrix
Proteus Electronics - Friction Extension Processor
Proteus Defensive - Nanobot Injector

5x Heavy Neutron Blaster II (Federation Navy Antimatter Charge M)

10MN Afterburner II
2x Cap Recharger II
Stasis Webifier II

2x Armor Explosive Hardener II
Armor EM Hardener II
Damage Control II
2x Magnetic Field Stabilizer II
Medium Armor Repairer II

3x Medium Auxiliary Nano Pump I

5x Hammerhead II

Simple concept, Blasters, enough afterburner to catch up to your target, a webber to keep it pinned down, and some drones to help out. It maintains about 600-700dps worth of damage output and an omni tank of about 350-360dps with full capacitor stability. It's not too bad a ship.

Tuesday, August 03, 2010

Drone Boats and Tech 3 Cruisers.

My first Tech 3 cruiser was the Proteus, even though I did 2 articles on the Tengu already. This Proteus was intended to fill a similar role to the tengu, absorbing as much damage as possible while still dealing SOME damage out. In fact, with the right drones, it actually puts more damage out than the Tank Tengu does.

[Proteus, Drone Fun - Dual]
Proteus Propulsion - Interdiction Nullifier
Proteus Offensive - Drone Synthesis Projector
Proteus Engineering - Capacitor Regeneration Matrix
Proteus Electronics - CPU Efficiency Gate
Proteus Defensive - Nanobot Injector

3x 250mm Railgun II (Federation Navy Antimatter Charge M)
Drone Link Augmentor I

3x Cap Recharger II
10MN Afterburner II

2x Medium Armor Repairer II
2x Armor Explosive Hardener II
Damage Control II
Armor EM Hardener II

3x Medium Auxiliary Nano Pump I

5x Hammerhead II

As you can see, part of the tank is speed based, and the other is a dual-repairer based. One thing I do recommend is that you stagger your repairers so that you don't completely waste a repair cycle when you don't need to. The tank on this is solid enough to be able to take Recon Level 4 part 3 no problem, so that's always a good thing. Definitely kill all enemies with webbers first though, since speed is part of the tank of this ship.

Monday, August 02, 2010

A tale of two Tengu. Part 2: The Glass Cannon

With more cannon than glass.

Today's part 2 of my little stint on Strategic Cruisers brings us to the damage output designed Tengu.

After yesterday's damage magnet with its puny 250-300dps damage output, Most people are probably craving something more.

First up:
[Tengu, Hamgu]
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Electronics - Emergent Locus Analyzer
Tengu Defensive - Supplemental Screening

5x Heavy Assault Missile Launcher II (Terror Rage Assault Missile)

10MN Afterburner II
2x Magnetic Scattering Amplifier II
Explosion Dampening Amplifier II
2x Large Shield Extender II
Phased Weapon Navigation Array Generation Extron

4x Ballistic Control System II

3x Medium Core Defence Field Extender I


The Heavy Assault Missile fit Tengu. Although the volley damage is low and the range isn't all that great, it makes up for those shortcomings by having a decent speed to get around at and a high rate of fire. Its damage output at mid-range skill levels is around 500dps, and it still has about the same effective hitpoints of the damage magnet, although its shield recharge rate is significantly lower because of the ballistic control systems in the lows instead of the shield power relays.

The HAMGu is definitely an in-your-face style ship rather than long range, having an effective range down in the 20-25km area.

And the alternative for those who prefer long range:
[Tengu, HMgu]
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Electronics - Emergent Locus Analyzer
Tengu Defensive - Supplemental Screening

5x Heavy Missile Launcher II (Scourge Fury Heavy Missile)

10MN Afterburner II
2x Magnetic Scattering Amplifier II
Explosion Dampening Amplifier II
2x Large Shield Extender II
Phased Weapon Navigation Array Generation Extron

4x Ballistic Control System II

3x Medium Core Defence Field Extender I

Basically the same loadout as the HAMGu, except it's designed for longer range engagements. We're talking ranges where you basically can't target that far out without help. You might consider swapping the afterburner for a sensor booster with the targeting range script for this fit. The damage output is a bit lower, but not as far down as the damage magnet is, typically falling in the 450-500dps range.

Which fit you take with you depends on your mood.

Sunday, August 01, 2010

A tale of two Tengu. Part 1: The Damage Magnet.

From concept to deployment.

I've been half obsessed with strategic cruiser design lately. To that end, I've been designing a few ships to use within my fleets.

The first Tengu I designed was intended to be a rock solid tank. Something that, if pressed, could function within level 5 missions as a primary damage sink.

I knew that there would be a lot of capacitor draining effects in level 5s, and even outside of that, relying on capacitor would be problematic and would need a LOT more skills to get working right, so the choice is simple. Passive Shield Tank.

The basic Fit:

[Tengu, Damage Magnet]
Tengu Defensive - Supplemental Screening
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Intercalated Nanofibers
Tengu Electronics - CPU Efficiency Gate

5x Heavy Missile Launcher II (Scourge Fury Heavy Missile)

2x Magnetic Scattering Amplifier II
Explosion Dampening Amplifier II
3x Large Shield Extender II

5x Shield Power Relay II

3x Medium Core Defence Field Purger I


This fit at its most basic level has about 250-300dps worth of damage output and about 750-800dps worth of omni damage absorption. The typical effective hit points of such a fit will usually fall in the 60-80k range. Granted, this is overanked, but if you take the fit and try to do Shipyard Theft - Angel Cartel (Level 4 mission) in a crazyman playstyle (grabbing EVERY NPC ship you can all at once), you WILL blow up. Trust me on this, I almost lost mine with deadspace resist amplifiers. If it weren't for the two marauders I had picking off the biggest hitters in the pocket, he would be down a tengu AND a skill level for it. As it stands, he got out of there with the low shield warning basically constantly going off for about 45-90 seconds.

Skill-wise, it's pretty straightforward. Just train the Passive Shield Tanking certificate to the Improved grade, Shield Rigging to at least 4, and the Cruiser Advanced Heavy Launchers certificate to standard grade. Once you have those, focus on the social skills to improve mission rewards and finish up the missile support skills to get as much damage output as you can out of the puny little launchers.

I'll admit it's not the best Tengu, but it's one that works for me.