Sunday, April 26, 2009

Ice harvesting numbers.

I just went over all the affecting skills and equipment for ice harvesting in eve, and discovered that I'm maxed out for yield.

The only bonuses I have left come from outside sources like foreman links. On Phil, I'm maxed out.

Kinda scary actually.

Sunday, April 19, 2009

Research progress.

I've just gone over another one of my blueprints to see what kind of an effect the production efficiency research has done to it.

Shaving 8 hours off of a full production run is nothing to sneeze at.

People ignore the time research because they don't care or don't realize that there's this much of an effect.

The faster you get your stuff made, the faster you can sell it.

Friday, April 17, 2009

Production and mining, and how research helps.

Well, lately I've been researching the production time efficiency of some of my blueprints to basically get a higher turnover on my production. Right now I've got several blueprints where the research has shaved FIVE HOURS per complete run off of the total production time.

That's fugging huge.

Five hours faster turnaround is five hours more I can use producing more items. It's also five hours worth of installation rental I don't have to pay on inefficient production.

One of the skills I'm working on is production efficiency, so that less of the materials I harvest or buy get wasted. Higher profit there.

Wednesday, April 15, 2009

Of insane hauling capacity.

I've been throwing the idea of having a second orca for hauling in eve. I already have one for bonuses. This second one is only going to need to worry about cargohold and tractor beams.

Considering the cargohold totals, I'm seriously thinking about going through with it, even though it'll take 3 months for the skills.

Sunday, April 12, 2009

Things I've noticed about EvE.

A few things I've noticed:
1> Trying to get effective standings to improve with an agent when your faction standings start at almost 6.0 takes a while, even with level 3 missions.
2> Assault Cruisers just plain munch level 3 missions, especially against their resist-heavy damage types.
3> The Ishtar can probably passive shield tank a few of the lighter level 3 missions.
4> I want access to more ships and equipment.
5> Scanner probe and probe launcher production is a massive profit venture (especially with mining and mission drop reprocessing providing the necessary resources).

Tuesday, April 07, 2009

Experiments in EvE.

Yesterday, I gave the whole probe scanning thing a whirl in eve.

Found the same mining site like 3 times in one go.

I'm now focusing on covert ops frigates to improve the effectiveness of my scanning so I can get more accurate results in fewer scans. Fun times.