Tuesday, January 27, 2009

So close.

Blake gets the final skill to get his orca in the morning. By the time I get to actually use the orca, Blake will have level 2 industrial command ships. Yay for more cargohold.
Less problems for the staging area if it has a larger cargohold to buffer with if it lags behind. It'll also mean for quicker handling of mission belts and their related ores.
Still need to train the last level of leadership to get the mining foreman links and start in on skills like the warfare link specialist (to help improve the effectiveness of the warfare links.

Dale has started sorting out the corporation. Got a set of roles set up for the jita alts already. Need to get him sorted out with ethnic relations to get a few of the other alts sorted out.

Not sure where Matt and Phil are going to land through all of this, but once I figure that out, we can really get working on hardcore stuff.

40k m³ shared cargohold + 38k m³ hauler + 70k m³ spare cargohold = LOTS of staging area during a mining operation. 70km tractor beam range is also helpful in those pesky mission belts.

Sunday, January 25, 2009

Alrighty, The plan for this week.

First up. Blake gets into his Orca this Wednesday. I'm going to have the skillbook waiting for him down in Jita before he actually needs to be in the ship. Probably set that up Tuesday morning.
Second. Phil is going to be training for the assault ship class frigates. One of the two skills he needs will finish Wednesday. The next one he needs will get till the 7th of Feb.
Third. Matt's skills set him up so that he's not even looking at anything new till the 8th.
Fourth (and finally). Dale gets his level 4 salvaging on Thursday. After that, he gets into skills relating to support for the ship, including capacitor capacity and recharge as well as anchoring (for containers to expand his cargohold) and some other support skills for his ship (including stuff all the way up to microwarpdrives). Dale has a lot of conflicts in his plan, so salvaging 5 will be mixed in to get the gap time until I have other long skills to train.

Thursday, January 22, 2009

Getting there on skills and such.

Phil's mining skills are about maxed. Working on hauling, combat and missions.
Blake's almost at his orca. After that it's support skills.
Dale is in his itty v. Again, support skills (tractor beam and salvaging primarily).
Matt is still working towards his hulk. It'll be a couple weeks.

Sunday, January 18, 2009

Phil has maxed another set of related skills.

Phil's combined skills have gotten him to 291 second ice harvester cycle times on his own.

He doesn't even have a Yeti BX-2 implant yet (which would take the cycles down to around 274 seconds).

Dale gets his Iteron Mark V effective late Tuesday.

We also just had a jettison container go unmolested by pirates for 2 full hours give or take about 5 minutes. Lost 2 units of ice.

It has been a fun few days.

Wednesday, January 07, 2009

I'm basically done with WoW for a while.

I've just canceled the auto-renew on my WoW account. I've pretty much stopped playing entirely.

Good going Blizz. You basically got the last of me when you got WotLK. Your railroading shoved me right into a mountainside.

Tuesday, January 06, 2009

Phil's getting the skills for a freighter tomorrow.

Even if he is over 300 million ISK short of getting in one, he'll be able to pilot it tomorrow afternoon.

Feel free to send any spare isk in eve to Philip Richardson. It won't be turned away.

Sunday, January 04, 2009

Blake getting closer to the Orca.

He'll finish almost a clear week after Dale gets his Iteron V
Skill plan for Blake Marcus

1. Mining Barge IV (2 days, 21 hours, 3 minutes, 40 seconds)
2. Mining Director II (3 hours, 23 minutes, 25 seconds)
3. Mining Barge V (20 days, 10 hours, 54 minutes, 13 seconds)
4. Industrial Command Ships I (1 hour, 9 minutes, 52 seconds; 50,000,000 ISK)

Total time: 23 days, 12 hours, 31 minutes, 12 seconds
N.B. Skill costs are based on CCP's database and are indicative only

Matt's in his Retriever.

Now on to the home stretch for a hulk.

Skill plan for Matthew Roberts

1. Astrogeology V (15 days, 11 hours, 26 minutes, 36 seconds)
2. Spaceship Command IV (16 hours, 54 minutes, 34 seconds)
3. Exhumers I (36 minutes, 10 seconds; 28,000,000 ISK)
4. Mining Barge IV (2 days, 19 hours, 38 minutes, 16 seconds)
5. Exhumers II (2 hours, 48 minutes, 27 seconds)
6. Mining Barge V (15 days, 22 hours, 36 minutes, 58 seconds)
7. Exhumers III (15 hours, 52 minutes, 46 seconds)

Total time: 35 days, 17 hours, 53 minutes, 50 seconds
N.B. Skill costs are based on CCP's database and are indicative only

Dale's on the home stretch.

All he has to get now is Gallente Industrial 5 and he has his Iteron Mk 5 with 38k m³ cargohold.

After that, it's all support skills.

Skill plan for Dale Cole

1. Electronics I (15 minutes, 43 seconds; 20,000 ISK)
2. Survey I (15 minutes, 43 seconds; 36,000 ISK)
3. Survey II (1 hour, 13 minutes, 16 seconds)
4. Survey III (6 hours, 54 minutes, 9 seconds)
5. Salvaging I (47 minutes, 10 seconds; 1,000,000 ISK)
6. Science IV (1 day, 15 hours, 3 minutes, 4 seconds)
7. Anchoring I (47 minutes, 10 seconds; 75,000 ISK)
8. Engineering I (15 minutes, 43 seconds; 20,000 ISK)
9. Engineering II (1 hour, 13 minutes, 16 seconds)
10. Engineering III (6 hours, 54 minutes, 9 seconds)
11. Energy Management I (47 minutes, 10 seconds; 170,000 ISK)
12. Energy Management II (3 hours, 39 minutes, 41 seconds)
13. Energy Management III (20 hours, 42 minutes, 34 seconds)
14. Energy Systems Operation I (15 minutes, 43 seconds; 40,000 ISK)
15. Energy Systems Operation II (1 hour, 13 minutes, 16 seconds)
16. Energy Systems Operation III (6 hours, 54 minutes, 9 seconds)
17. Targeting I (15 minutes, 43 seconds; 100,000 ISK)
18. Targeting II (1 hour, 13 minutes, 16 seconds)
19. Electronics II (1 hour, 13 minutes, 16 seconds)
20. Electronics III (6 hours, 54 minutes, 9 seconds)
21. Fuel Conservation I (21 minutes, 56 seconds; 30,000 ISK)
22. Fuel Conservation II (1 hour, 42 minutes, 11 seconds)
23. Fuel Conservation III (9 hours, 37 minutes, 55 seconds)
24. Warp Drive Operation II (51 minutes, 7 seconds)
25. Warp Drive Operation III (4 hours, 48 minutes, 56 seconds)
26. Leadership I (13 minutes, 28 seconds; 20,000 ISK)
27. Leadership II (1 hour, 2 minutes, 48 seconds)
28. Leadership III (5 hours, 54 minutes, 59 seconds)
29. Leadership IV (1 day, 9 hours, 28 minutes, 21 seconds)
30. Leadership V (7 days, 21 hours, 20 minutes, 54 seconds)
31. Wing Command I (1 hour, 47 minutes, 49 seconds; 2,000,000 ISK)

Total time: 14 days, 13 hours, 58 minutes, 54 seconds
N.B. Skill costs are based on CCP's database and are indicative only