tag:blogger.com,1999:blog-103483192023-07-28T06:28:36.055-03:00The Life and Times of a random torrent guyDreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.comBlogger182125tag:blogger.com,1999:blog-10348319.post-66672962089565861142011-07-05T18:38:00.003-03:002011-07-05T18:42:01.108-03:00Moving this blog<div><p>For those of you who haven't noticed, I've moved all of my blogging over to either <a href="http://depthstrike.com/">http://depthstrike.com/</a> or, for Eve online, <a href="http://depthstrike.com/eve/">http://depthstrike.com/eve/</a></p><p>All my future blogging will happen at one of those two addresses.</p></div>DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-24979215760774775682010-08-20T07:00:00.000-03:002010-08-20T07:24:18.676-03:00Part 5 - Propulsion JammingGood fun from the Huginn. The premise is simple, slow the targets down like no tomorrow.<br /><br /><code><br />[Huginn, Spike Strip]<br /><br />Reactor Control Unit II<br />Gyrostabilizer II<br />Gyrostabilizer II<br /><br />Stasis Webifier II<br />Stasis Webifier II<br />Stasis Webifier II<br />Stasis Webifier II<br />Large Shield Extender II<br />Large Shield Extender II<br /><br />425mm AutoCannon II<br />425mm AutoCannon II<br />425mm AutoCannon II<br />Heavy Assault Missile Launcher II<br />Heavy Assault Missile Launcher II<br />Heavy Assault Missile Launcher II<br /><br />Medium Core Defence Field Extender I<br />Medium Core Defence Field Extender I<br /><br /></code><br /><br />Effective hitpoints are about 25k, makes it not too bad.<br /><br />Taking a couple days vacation from posts to get a buffer going.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com2tag:blogger.com,1999:blog-10348319.post-20157687825673039102010-08-19T07:00:00.000-03:002010-08-19T07:00:07.325-03:00Part 4, Sensor disruptionThe Lachesis is one of the big names in messing with people's targeting range and scan resolution.<br /><br /><code>[Lachesis, Sensor Breaker]<br /><br />Energized Reactive Membrane II<br />Energized Adaptive Nano Membrane II<br />1600mm Reinforced Rolled Tungsten Plates I<br /><br />Remote Sensor Dampener II<br />Remote Sensor Dampener II<br />Remote Sensor Dampener II<br />Remote Sensor Dampener II<br />Remote Sensor Dampener II<br />Warp Scrambler II<br />Stasis Webifier II<br /><br />Heavy Missile Launcher II<br />Heavy Missile Launcher II<br />Heavy Missile Launcher II<br /><br />Medium Trimark Armor Pump I<br />Medium Trimark Armor Pump I<br /><br /></code><br />And has about 32k effective hitpoints when done up right. Don't expect to be able to keep your sensor screwing up for more than a few minutes without help.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-40430624129748649072010-08-18T07:00:00.000-03:002010-08-18T07:00:04.066-03:00The staple of screwing with people, the Curse.Straightforward, Nosferatu their capacitor into oblivion and screw with their tracking like nobody's business.<br /><br /><code>[Curse, Obnoxious]<br /><br />Damage Control II<br />Energized Adaptive Nano Membrane II<br />400mm Reinforced Rolled Tungsten Plates I<br />400mm Reinforced Rolled Tungsten Plates I<br /><br />Tracking Disruptor II<br />Tracking Disruptor II<br />Tracking Disruptor II<br />Tracking Disruptor II<br />Stasis Webifier II<br />Prototype ECCM I Omni Sensor Cluster<br /><br />Medium Nosferatu II<br />Medium Nosferatu II<br />Heavy Pulse Laser II, Conflagration M<br />Heavy Pulse Laser II, Conflagration M<br />Medium Nosferatu II<br /><br />Medium Trimark Armor Pump I<br />Medium Trimark Armor Pump I<br /><br /></code><br /><br />Only about 24k effective hitpoints, but a historic staple of pvp.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-14685430960425122572010-08-17T07:00:00.001-03:002010-08-17T07:00:00.098-03:00Electronic Warfare - part 2.The Rook<br /><br />Again, similar setup to the tengu, but set up for a tighter budget.<br /><br /><code>[Rook, Whoops, No Lock]<br /><br />Signal Distortion Amplifier II<br />Energized Adaptive Nano Membrane II<br />Energized Adaptive Nano Membrane II<br /><br />ECM - Multispectral Jammer II<br />ECM - Multispectral Jammer II<br />ECM - Multispectral Jammer II<br />ECM - Multispectral Jammer II<br />Magnetic Scattering Amplifier II<br />Magnetic Scattering Amplifier II<br />Medium Shield Extender II<br /><br />Heavy Missile Launcher II<br />Heavy Missile Launcher II<br />Heavy Missile Launcher II<br />Heavy Missile Launcher II<br />Heavy Missile Launcher II<br /><br />Medium Core Defence Field Extender I<br />Medium Core Defence Field Extender I<br /><br /></code><br /><br />Simple, straightforward, and a lot more glass than the tengu at only about 17k effective hitpoints.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com2tag:blogger.com,1999:blog-10348319.post-58474335736895239732010-08-16T13:59:00.003-03:002010-08-16T14:04:53.949-03:00On to some fun PVP stuff. Electronic warfare.First up for the PVP stuff in EvE is going to be the ECM fit Tengu.<br /><br /><code>[Tengu, EWar]<br />Tengu Defensive - Supplemental Screening<br />Tengu Electronics - Obfuscation Manifold<br />Tengu Engineering - Capacitor Regeneration Matrix<br />Tengu Offensive - Rifling Launcher Pattern<br />Tengu Propulsion - Intercalated Nanofibers<br /><br />Shield Power Relay II<br />Shield Power Relay II<br />Shield Power Relay II<br />Shield Power Relay II<br /><br />ECM - Multispectral Jammer II<br />ECM - Multispectral Jammer II<br />ECM - Multispectral Jammer II<br />ECM - Multispectral Jammer II<br />Magnetic Scattering Amplifier II<br />Magnetic Scattering Amplifier II<br />Large Shield Extender II<br /><br />Medium Nosferatu II<br />Medium Nosferatu II<br />Heavy Missile Launcher II, Scourge Fury Heavy Missile<br />Heavy Missile Launcher II, Scourge Fury Heavy Missile<br />Heavy Missile Launcher II, Scourge Fury Heavy Missile<br /><br />Medium Core Defence Field Extender I<br />Medium Core Defence Field Extender I<br />Medium Core Defence Field Extender I<br /><br />Hornet EC-300 x5<br />Hornet II x5<br /></code><br /><br />Again with my fits, they're nice and straightforward. The Nosferatu are there to mess with the enemies' capacitors a bit as well as to provide you with some longevity in combat.<br /><br />Damage absorption falls around the 220dps range with about 64k of effective hitpoints, and you can really mess up someone's day with the jammers.<br /><br />Definitely worth using at least once in a properly set up fleet.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-79752223187587949982010-08-15T08:44:00.002-03:002010-08-15T08:50:35.315-03:00Salvaging in EvE - other people's suggestions.I must say, I'm disappointed in how little response I got about this little guide.<br /><br /><code>[Hurricane, PVE utility cane]<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br /><br />Codebreaker II<br />Analyzer II<br />10MN Afterburner II<br />10MN MicroWarpdrive II<br /><br />Salvager II<br />Salvager II<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br /><br />Medium Salvage Tackle I<br />Medium Salvage Tackle I<br />Medium Salvage Tackle I<br /><br /><br />Hornet EC-300 x5<br />Hornet EC-300 x1</code><br />This was the only suggestion I got, and although it's straightforward, it's disappointing because NO ONE ELSE sent any suggestions in.<br /><br />No I don't take credit for this particular fit, but I can see how it can work.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-65466621508154964192010-08-14T07:00:00.003-03:002010-08-14T07:00:04.616-03:00Salvaging in EvE - Terminal OCDYup, when you've reached the limits of what tech 1 ships can do for salvaging, it's time to look into other things.<br /><br />Like Marauders.<br /><br /><code>[Paladin, Terminal OCD]<br /><br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br /><br />100MN Afterburner II<br />100MN MicroWarpdrive II<br />Cap Recharger II<br />Cap Recharger II<br /><br />Salvager II<br />Salvager II<br />Salvager II<br />Salvager II<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br /><br />Large Salvage Tackle II<br />Large Salvage Tackle II<br /><br /></code><br />And the Kronos<br /><code>[Kronos, Salvanos]<br /><br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br /><br />100MN Afterburner II<br />100MN MicroWarpdrive II<br />Cap Recharger II<br />Cap Recharger II<br /><br />Salvager II<br />Salvager II<br />Salvager II<br />Salvager II<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br /><br />Large Salvage Tackle II<br />Large Salvage Tackle II<br /><br /></code><br /><br />The Kronos is the better salvager by cargohold with over 800m³ more space for salvaged loot at 6984m³. You also have the Marauder role bonus giving you a tractor range of 40km instead of 20km, making it so you have to move around less to pick everything up.<br /><br />You might have cleanup problems in level 5 missions or after a fleet battle, but that's about it.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-66007404593806030852010-08-13T07:00:00.004-03:002010-08-13T07:00:04.950-03:00Salvaging in EvE - Advanced OCDOk, when you're running level 4 missions, you're going to find that the harbinger and hurricane are NOT going to be good for you because of cargohold constraints. It's at this point that you start looking into battleship sized salvagers, and I don't blame you.<br /><br />The Armageddon<br /><code>[Armageddon, Advanced OCD]<br /><br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br /><br />100MN Afterburner II<br /><br />Salvager I<br />Salvager I<br />Salvager I<br />Salvager I<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br /><br />Large Salvage Tackle I<br />Large Salvage Tackle I<br />Large Salvage Tackle I<br /><br /></code><br /><br />And the Megathron<br /><code>[Megathron, Advanced OCD]<br /><br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br /><br />100MN Afterburner II<br />100MN MicroWarpdrive II<br /><br />Salvager I<br />Salvager I<br />Salvager I<br />Salvager I<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br /><br />Large Salvage Tackle I<br />Large Salvage Tackle I<br />Large Salvage Tackle I<br /><br /></code><br /><br />Both are coming up around the 4000m³ cargohold mark and will be able to salvage MOST level 4 missions in a single trip.<br /><br />And this isn't the final word in salvage ships yet.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-81436087544768768422010-08-12T07:00:00.000-03:002010-08-12T07:00:00.131-03:00Salvaging in EvE - Intermediate OCDNext up in the salvaging mini-guides is the battlecruiser size bracket.<br /><br />The Harbinger<br /><code><br />[Harbinger, Intermediate OCD]<br /><br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br /><br />10MN Afterburner II<br />10MN MicroWarpdrive II<br /><br />Salvager I<br />Salvager I<br />Salvager I<br />Salvager I<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br /><br />Medium Salvage Tackle I<br />Medium Salvage Tackle I<br />Medium Salvage Tackle I<br /><br /></code><br /><br />And the Hurricane<br /><code>[Hurricane, Intermediate OCD]<br /><br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br /><br />100MN Afterburner II<br /><br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Salvager I<br />Salvager I<br />Salvager I<br />Salvager I<br /><br />Medium Salvage Tackle I<br />Medium Salvage Tackle I<br />Medium Salvage Tackle I<br /><br /></code><br /><br />These two make the best salvagers due to the low slots, although the hurricane has a 500m³ lead on the harbinger.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-9841913240292478022010-08-11T07:00:00.001-03:002010-08-11T07:00:05.472-03:00Salvaging in EvE. OCD for Beginners.Starting my little thing on salvaging fits, I might as well go in order from small to big, starting at OCD for beginners, Destroyers.<br /><br />There are four destroyers, but two of them stand out for capability as salvage ships, the Catalyst and the Coercer.<br /><br />The Catalyst:<br /><code>[Catalyst, OCD for Beginners]<br /><br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br /><br />1MN Afterburner I<br /><br />Salvager I<br />Salvager I<br />Salvager I<br />Salvager I<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br /><br />Small Salvage Tackle I<br />Small Salvage Tackle I<br />Small Salvage Tackle I<br /><br /></code><br /><br />And the Coercer:<br /><code>[Coercer, OCD for Beginners]<br /><br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br />Expanded Cargohold II<br /><br />1MN Afterburner I<br /><br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Small Tractor Beam I<br />Salvager I<br />Salvager I<br />Salvager I<br />Salvager I<br /><br />Small Salvage Tackle I<br />Small Salvage Tackle I<br />Small Salvage Tackle I<br /><br /></code><br />Straightforward ships, and the reason these two stand out has to do with their cargohold capacity. They have a higher number of low slots to support more expanded cargohold modules.<br /><br />This ship will definitely hold you over through level 1 missions for salvaging, and at least part way through level 2.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-57446161128625940052010-08-10T07:00:00.002-03:002010-08-10T07:00:09.381-03:00Freighter Fun.Well, I sold another freighter this week to buy PLEX for some accounts. After all was said and done, I still had a bit of money left over so that I could end up with a blueprint kit to build a replacement.<br /><br />Whenever I sell down freighters, I keep at least one so that hauling my weekend spoils isn't a complete and utter chore.<br /><br />With the way I produce minerals from missions, I should be able to rebuild the freighter in only a couple of weeks.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-41375490668687107232010-08-09T07:00:00.001-03:002010-08-09T07:00:03.932-03:00Figuring out money processes in EvEBeen doing research into what can make me money in EvE and what can't.<br /><br />So far, Planetary Interaction is a win considering how little direct involvement is actually needed to maintain production in it.<br />Mining is a win because it's reasonably consistent.<br />Missioning is a win because of the sheer speed in which I can complete them.<br />Blueprint sales are a big question mark because of the value shifts they can suddenly take.<br /><br />With the accounts that I manage, I'm debating which ones to keep active and which ones to let fall inactive.<br /><br />I definitely need to pick up some more +4 implants for the remainder of my characters though, complete sets are needed on more of them.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-48683057418148080562010-08-08T09:43:00.003-03:002010-08-08T09:46:26.745-03:00Doing some articles on salvaging coming up.I'd like some input on what people think about which ships are good for salvaging, and WHY.<br /><br />I already have planned fits for a few ships, but I'd like to see what people think.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com1tag:blogger.com,1999:blog-10348319.post-43858066139749996092010-08-08T07:00:00.002-03:002010-08-08T07:00:05.399-03:00Things EvE might not NEED but could use, part 2.Upgrades to mining barges and exhumers.<br /><br />One thing that the mining barges and exhumers could use since the introduction of specialized bays is a dedicated ore bay on each ship. Honestly, with the specialization that these ships have, it makes sense at least to have them have such a cargohold.<br /><br />Proposed numbers:<br />Procurer: 3,000m³<br />Retriever: 4,000m³<br />Covetor: 5,000³<br /><br />Skiff: 6,000m³<br />Mackinaw: 8,000m³<br />Hulk: 10,000m³<br /><br />Ideally, mining in any of these ships would put the ore directly into the ore bay first, then into the main cargohold, but that's just a little extra nice thing.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-58694242839022355332010-08-07T20:47:00.003-03:002010-08-09T09:08:40.988-03:00How to emo quit in one easy step.<a href="http://bit.ly/aL1Uu0">http://ad0pt.evekb.co.uk/?a=kill_detail&kll_id=1539031</a><br /><br />This is how to emo quit in one easy step.<br /><br />74 <a href="http://bit.ly/eveplex">PLEX</a> destroyed in SECONDS.<br /><br />Yeah, don't undock with plex in your hold in a frigate.<br /><br />Use this instead:<br /><br />[Abaddon, Giant Secure Container]<br /><br />Energized Reactive Membrane II<br />Energized Magnetic Membrane II<br />Energized Adaptive Nano Membrane II<br />1600mm Reinforced Rolled Tungsten Plates I<br />1600mm Reinforced Rolled Tungsten Plates I<br />1600mm Reinforced Rolled Tungsten Plates I<br />1600mm Reinforced Rolled Tungsten Plates I<br /><br />Magnetic Scattering Amplifier II<br />Heat Dissipation Amplifier II<br />Large Shield Extender II<br />Large Shield Extender II<br /><br /><br />Large Trimark Armor Pump I<br />Large Trimark Armor Pump I<br />Large Trimark Armor Pump IDreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-11445235063279833462010-08-07T17:00:00.005-03:002010-08-07T17:00:01.582-03:00EvE Ship Guides - Strategic Cruiser Complete List.<a href="http://bit.ly/dwk-eve-tott1">Tengu Part 1</a> - Damage Magnet<br /><code>[Tengu, Bland Missiles]<br />Tengu Defensive - Supplemental Screening<br />Tengu Engineering - Capacitor Regeneration Matrix<br />Tengu Offensive - Accelerated Ejection Bay<br />Tengu Propulsion - Intercalated Nanofibers<br />Tengu Electronics - CPU Efficiency Gate<br /><br />Shield Power Relay II<br />Shield Power Relay II<br />Shield Power Relay II<br />Shield Power Relay II<br />Shield Power Relay II<br /><br />Explosion Dampening Amplifier II<br />Magnetic Scattering Amplifier II<br />Magnetic Scattering Amplifier II<br />Large Shield Extender II<br />Large Shield Extender II<br />Large Shield Extender II<br /><br />Heavy Missile Launcher II, Scourge Fury Heavy Missile<br />Heavy Missile Launcher II, Scourge Fury Heavy Missile<br />Heavy Missile Launcher II, Scourge Fury Heavy Missile<br />Heavy Missile Launcher II, Scourge Fury Heavy Missile<br />Heavy Missile Launcher II, Scourge Fury Heavy Missile<br /><br />Medium Core Defence Field Purger I<br />Medium Core Defence Field Purger I<br />Medium Core Defence Field Purger I<br /><br /></code><br /><a href="http://bit.ly/dwk-eve-tott2">Tengu Part 2</a> - Glass Cannon (without the glass)<br /><code>[Tengu, HMgu]<br />Tengu Propulsion - Fuel Catalyst<br />Tengu Offensive - Accelerated Ejection Bay<br />Tengu Engineering - Capacitor Regeneration Matrix<br />Tengu Electronics - Emergent Locus Analyzer<br />Tengu Defensive - Supplemental Screening<br /><br />Ballistic Control System II<br />Ballistic Control System II<br />Ballistic Control System II<br />Ballistic Control System II<br /><br />10MN Afterburner II<br />Magnetic Scattering Amplifier II<br />Magnetic Scattering Amplifier II<br />Large Shield Extender II<br />Large Shield Extender II<br />Explosion Dampening Amplifier II<br />Phased Weapon Navigation Array Generation Extron<br /><br />Heavy Missile Launcher II, Scourge Fury Heavy Missile<br />Heavy Missile Launcher II, Scourge Fury Heavy Missile<br />Heavy Missile Launcher II, Scourge Fury Heavy Missile<br />Heavy Missile Launcher II, Scourge Fury Heavy Missile<br />Heavy Missile Launcher II, Scourge Fury Heavy Missile<br /><br />Medium Core Defence Field Extender I<br />Medium Core Defence Field Extender I<br />Medium Core Defence Field Extender I<br /><br />[Tengu, Hamgu]<br />Tengu Propulsion - Fuel Catalyst<br />Tengu Offensive - Accelerated Ejection Bay<br />Tengu Engineering - Capacitor Regeneration Matrix<br />Tengu Electronics - Emergent Locus Analyzer<br />Tengu Defensive - Supplemental Screening<br /><br />Ballistic Control System II<br />Ballistic Control System II<br />Ballistic Control System II<br />Ballistic Control System II<br /><br />10MN Afterburner II<br />Magnetic Scattering Amplifier II<br />Magnetic Scattering Amplifier II<br />Explosion Dampening Amplifier II<br />Phased Weapon Navigation Array Generation Extron<br />Large Shield Extender II<br />Large Shield Extender II<br /><br />Heavy Assault Missile Launcher II, Terror Rage Assault Missile<br />Heavy Assault Missile Launcher II, Terror Rage Assault Missile<br />Heavy Assault Missile Launcher II, Terror Rage Assault Missile<br />Heavy Assault Missile Launcher II, Terror Rage Assault Missile<br />Heavy Assault Missile Launcher II, Terror Rage Assault Missile<br /><br />Medium Core Defence Field Extender I<br />Medium Core Defence Field Extender I<br />Medium Core Defence Field Extender I<br /></code><br /><a href="http://bit.ly/dwk-eve-dbsc">Proteus Part 1</a> - Drone Boat<br /><code><br />[Proteus, Drone Fun - Dual Omni]<br />Proteus Propulsion - Interdiction Nullifier<br />Proteus Offensive - Drone Synthesis Projector<br />Proteus Engineering - Capacitor Regeneration Matrix<br />Proteus Electronics - CPU Efficiency Gate<br />Proteus Defensive - Nanobot Injector<br /><br />Medium Armor Repairer II<br />Medium Armor Repairer II<br />Armor Explosive Hardener II<br />Armor Explosive Hardener II<br />Damage Control II<br />Armor EM Hardener II<br /><br />Cap Recharger II<br />Cap Recharger II<br />Cap Recharger II<br />10MN Afterburner II<br /><br />250mm Railgun II, Federation Navy Antimatter Charge M<br />250mm Railgun II, Federation Navy Antimatter Charge M<br />250mm Railgun II, Federation Navy Antimatter Charge M<br />Drone Link Augmentor I<br /><br />Medium Auxiliary Nano Pump I<br />Medium Auxiliary Nano Pump I<br />Medium Auxiliary Nano Pump I<br /><br />Hammerhead II x5<br /></code><br /><a href="http://bit.ly/dwk-eve-bbsc">Proteus Part 2</a> - Blaster Boat<br /><code>[Proteus, Deimos Done Right]<br />Proteus Offensive - Hybrid Propulsion Armature<br />Proteus Propulsion - Localized Injectors<br />Proteus Engineering - Capacitor Regeneration Matrix<br />Proteus Electronics - Friction Extension Processor<br />Proteus Defensive - Nanobot Injector<br /><br />Armor Explosive Hardener II<br />Armor Explosive Hardener II<br />Armor EM Hardener II<br />Damage Control II<br />Magnetic Field Stabilizer II<br />Medium Armor Repairer II<br />Magnetic Field Stabilizer II<br /><br />10MN Afterburner II<br />Cap Recharger II<br />Cap Recharger II<br />Stasis Webifier II<br /><br />Heavy Neutron Blaster II, Federation Navy Antimatter Charge M<br />Heavy Neutron Blaster II, Federation Navy Antimatter Charge M<br />Heavy Neutron Blaster II, Federation Navy Antimatter Charge M<br />Heavy Neutron Blaster II, Federation Navy Antimatter Charge M<br />Heavy Neutron Blaster II, Federation Navy Antimatter Charge M<br /><br />Medium Auxiliary Nano Pump I<br />Medium Auxiliary Nano Pump I<br />Medium Auxiliary Nano Pump I<br /><br />Hammerhead II x5<br /></code><br /><a href="http://bit.ly/dwk-eve-lbsc">Legion</a> Lasers<br /><code>[Legion, Melter]<br />Legion Defensive - Augmented Plating<br />Legion Electronics - Energy Parasitic Complex<br />Legion Engineering - Capacitor Regeneration Matrix<br />Legion Offensive - Liquid Crystal Magnifiers<br />Legion Propulsion - Fuel Catalyst<br /><br />Damage Control II<br />Heat Sink II<br />Armor EM Hardener II<br />Heat Sink II<br />Medium Armor Repairer II<br />Heat Sink II<br />Heat Sink II<br /><br />10MN Afterburner II<br />Tracking Computer II, Tracking Speed<br />Tracking Computer II, Tracking Speed<br /><br />Heavy Pulse Laser II, Conflagration M<br />Heavy Pulse Laser II, Conflagration M<br />Heavy Pulse Laser II, Conflagration M<br />Heavy Pulse Laser II, Conflagration M<br />Heavy Pulse Laser II, Conflagration M<br /><br />Medium Energy Collision Accelerator I<br />Medium Capacitor Control Circuit I<br />Medium Capacitor Control Circuit I<br /><br /></code><br /><a href="http://bit.ly/dwk-eve-acsc">Loki</a> Autocannons<br /><code>[Loki, Sneer]<br />Loki Propulsion - Interdiction Nullifier<br />Loki Offensive - Turret Concurrence Registry<br />Loki Engineering - Power Core Multiplier<br />Loki Electronics - Tactical Targeting Network<br />Loki Defensive - Adaptive Shielding<br /><br />Gyrostabilizer II<br />Gyrostabilizer II<br />Gyrostabilizer II<br /><br />Kinetic Deflection Amplifier II<br />Explosion Dampening Amplifier II<br />Large Shield Extender II<br />10MN MicroWarpdrive II<br />Large Shield Extender II<br /><br />425mm AutoCannon II, Republic Fleet EMP M<br />425mm AutoCannon II, Republic Fleet EMP M<br />425mm AutoCannon II, Republic Fleet EMP M<br />425mm AutoCannon II, Republic Fleet EMP M<br />425mm AutoCannon II, Republic Fleet EMP M<br />425mm AutoCannon II, Republic Fleet EMP M<br />Heavy Assault Missile Launcher II, Terror Rage Assault Missile<br /><br />Medium Projectile Burst Aerator I<br />Medium Projectile Metastasis Adjuster I<br />Medium Projectile Ambit Extension I<br /><br /></code>DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-71399932663197395182010-08-07T07:00:00.003-03:002010-08-07T07:00:04.077-03:00Things EvE might not NEED but could use, part 1.Larger secure containers.<br /><br />Industrial grade secure containers. Just like the normal secure containers already in the game, however built for deployment by bigger ships.<br /><br />Required skill for all of them (new):<br />Industrial Anchoring.<br />Training Time Multiplier: 5x<br />Primary Attribute: Memory<br />Secondary Attribute: Charisma<br />Prerequisites:<br /><ul><li>Anchoring 3</li><li>Industry 3</li></ul><br /><br />Small Industrial Container<br /><ul><li>Volume: 10,000m³</li><li>Capacity: 13,000m³</li><li>Mass: 20,000,000kg</li><li>Signature Radius: 6,000m</li></ul><br /><br />Medium Industrial Container<br /><ul><li>Volume: 20,000m³</li><li>Capacity: 26,000m³</li><li>Mass: 40,000,000kg</li><li>Signature Radius: 8,000m</li></ul><br /><br />Large Industrial Container<br /><ul><li>Volume: 30,000m³</li><li>Capacity: 39,000m³</li><li>Mass: 60,000,000kg</li><li>Signature Radius: 10,000m</li></ul><br /><br />EvE Might not actually NEED these, but I do know that they would get used if they existed.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-78860340300607450562010-08-06T07:00:00.000-03:002010-08-06T07:00:01.099-03:00Can't forget the LokiThe Loki, Minmatar's Strategic Cruiser. Made because I'm a completionist bastard.<br /><br /><code>[Loki, Sneer]<br />Loki Propulsion - Interdiction Nullifier<br />Loki Offensive - Turret Concurrence Registry<br />Loki Engineering - Power Core Multiplier<br />Loki Electronics - Tactical Targeting Network<br />Loki Defensive - Adaptive Shielding<br /><br />6x 425mm AutoCannon II (Republic Fleet EMP M)<br />Heavy Assault Missile Launcher II (Terror Rage Assault Missile)<br /><br />Kinetic Deflection Amplifier II<br />Explosion Dampening Amplifier II<br />2x Large Shield Extender II<br />10MN MicroWarpdrive II<br /><br />3x Gyrostabilizer II<br /><br />Medium Projectile Burst Aerator I<br />Medium Projectile Metastasis Adjuster I<br />Medium Projectile Ambit Extension I</code><br /><br />Pretty straightforward, and capable of about 600dps worth of damage output. Tracking speed on the turrets peaks at about 0.18rad/sec. Usual Stuff.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-8739943676132927232010-08-05T07:00:00.000-03:002010-08-05T07:00:07.340-03:00Lasers and Strategic Cruisers - The LegionIn an effort to keep the Strategic Cruiser fleets going, I had decided to put together something to pick off frigates and help on damage output through the rest of the mission.<br /><br />Thus was born, The Melter.<br /><code>[Legion, Melter]<br />Legion Defensive - Augmented Plating<br />Legion Electronics - Energy Parasitic Complex<br />Legion Engineering - Capacitor Regeneration Matrix<br />Legion Offensive - Liquid Crystal Magnifiers<br />Legion Propulsion - Fuel Catalyst<br /><br />5x Heavy Pulse Laser II (Conflagration M)<br /><br />10MN Afterburner II<br />2x Tracking Computer II (Tracking Speed)<br /><br />Damage Control II<br />4x Heat Sink II<br />Armor EM Hardener II<br />Medium Armor Repairer II<br /><br />Medium Energy Collision Accelerator I<br />2x Medium Capacitor Control Circuit I</code><br /><br />The armor repairer is not intended to be run full time, as it does interfere with capacitor stability. The intention on this ship is to do as much damage with pulse lasers as possible, using the afterburner to get into range, and the tracking computers to help control the guns so they can actually hit frigates.<br />The damage output on this fit peaks at about 560DPS and the guns tracking speed gets to between 0.08rad/sec for conflag and 0.12rad/sec for scorch.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-31897040598814803752010-08-04T07:00:00.000-03:002010-08-04T07:00:11.229-03:00Blaster Boats, The Deimos Done RightAnother Tech 3 ship design I threw around the idea of making was a blaster fit Proteus. Basically it's the Deimos done right.<br /><br /><code>[Proteus, Deimos Done Right]<br />Proteus Offensive - Hybrid Propulsion Armature<br />Proteus Propulsion - Localized Injectors<br />Proteus Engineering - Capacitor Regeneration Matrix<br />Proteus Electronics - Friction Extension Processor<br />Proteus Defensive - Nanobot Injector<br /><br />5x Heavy Neutron Blaster II (Federation Navy Antimatter Charge M)<br /><br />10MN Afterburner II<br />2x Cap Recharger II<br />Stasis Webifier II<br /><br />2x Armor Explosive Hardener II<br />Armor EM Hardener II<br />Damage Control II<br />2x Magnetic Field Stabilizer II<br />Medium Armor Repairer II<br /><br />3x Medium Auxiliary Nano Pump I<br /><br />5x Hammerhead II</code><br />Simple concept, Blasters, enough afterburner to catch up to your target, a webber to keep it pinned down, and some drones to help out. It maintains about 600-700dps worth of damage output and an omni tank of about 350-360dps with full capacitor stability. It's not too bad a ship.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-52321961918855456602010-08-03T22:36:00.003-03:002010-08-03T22:41:22.793-03:00Considering re-doing the laptop.I've been considering re-doing the installation of gentoo on my older Toshiba laptop since the current state of packages on it is borderline on the possibility of me getting it working through emerge updates or not.<br /><br />I've got most of the files backed up, I just need to double-check to make sure I have all of them before I put it through the ringer.<br /><br />If nothing else, I'll be able to re-do it with between 4 and 6 additional processor cores supplementing the compile process this time so that KDE doesn't take three days to compile.<br /><br />I'm definitely re-doing the virtual machine I have sitting on my main computer so that it will work properly.<br /><br />I love <a href="http://distcc.samba.org/" target="_blank">distcc</a> and what it does to gentoo's compiling.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-16687082984385148392010-08-03T07:00:00.000-03:002010-08-03T07:00:05.687-03:00Drone Boats and Tech 3 Cruisers.My first Tech 3 cruiser was the Proteus, even though I did 2 articles on the Tengu already. This Proteus was intended to fill a similar role to the tengu, absorbing as much damage as possible while still dealing SOME damage out. In fact, with the right drones, it actually puts more damage out than the <a href="http://bit.ly/dwk-eve-tott1">Tank Tengu</a> does.<br /><br /><code>[Proteus, Drone Fun - Dual]<br />Proteus Propulsion - Interdiction Nullifier<br />Proteus Offensive - Drone Synthesis Projector<br />Proteus Engineering - Capacitor Regeneration Matrix<br />Proteus Electronics - CPU Efficiency Gate<br />Proteus Defensive - Nanobot Injector<br /><br />3x 250mm Railgun II (Federation Navy Antimatter Charge M)<br />Drone Link Augmentor I<br /><br />3x Cap Recharger II<br />10MN Afterburner II<br /><br />2x Medium Armor Repairer II<br />2x Armor Explosive Hardener II<br />Damage Control II<br />Armor EM Hardener II<br /><br />3x Medium Auxiliary Nano Pump I<br /><br />5x Hammerhead II</code><br />As you can see, part of the tank is speed based, and the other is a dual-repairer based. One thing I do recommend is that you stagger your repairers so that you don't completely waste a repair cycle when you don't need to. The tank on this is solid enough to be able to take Recon Level 4 part 3 no problem, so that's always a good thing. Definitely kill all enemies with webbers first though, since speed is part of the tank of this ship.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-58858325988082985492010-08-02T08:14:00.002-03:002010-08-02T09:47:21.479-03:00A tale of two Tengu. Part 2: The Glass CannonWith more cannon than glass.<br /><br />Today's part 2 of my little stint on Strategic Cruisers brings us to the damage output designed Tengu.<br /><br />After yesterday's damage magnet with its puny 250-300dps damage output, Most people are probably craving something more.<br /><br />First up:<br /><code>[Tengu, Hamgu]<br />Tengu Propulsion - Fuel Catalyst<br />Tengu Offensive - Accelerated Ejection Bay<br />Tengu Engineering - Capacitor Regeneration Matrix<br />Tengu Electronics - Emergent Locus Analyzer<br />Tengu Defensive - Supplemental Screening<br /><br />5x Heavy Assault Missile Launcher II (Terror Rage Assault Missile)<br /><br />10MN Afterburner II<br />2x Magnetic Scattering Amplifier II<br />Explosion Dampening Amplifier II<br />2x Large Shield Extender II<br />Phased Weapon Navigation Array Generation Extron<br /><br />4x Ballistic Control System II<br /><br />3x Medium Core Defence Field Extender I</code><br /><br />The Heavy Assault Missile fit Tengu. Although the volley damage is low and the range isn't all that great, it makes up for those shortcomings by having a decent speed to get around at and a high rate of fire. Its damage output at mid-range skill levels is around 500dps, and it still has about the same effective hitpoints of the damage magnet, although its shield recharge rate is significantly lower because of the ballistic control systems in the lows instead of the shield power relays.<br /><br />The HAMGu is definitely an in-your-face style ship rather than long range, having an effective range down in the 20-25km area.<br /><br />And the alternative for those who prefer long range:<br /><code>[Tengu, HMgu]<br />Tengu Propulsion - Fuel Catalyst<br />Tengu Offensive - Accelerated Ejection Bay<br />Tengu Engineering - Capacitor Regeneration Matrix<br />Tengu Electronics - Emergent Locus Analyzer<br />Tengu Defensive - Supplemental Screening<br /><br />5x Heavy Missile Launcher II (Scourge Fury Heavy Missile)<br /><br />10MN Afterburner II<br />2x Magnetic Scattering Amplifier II<br />Explosion Dampening Amplifier II<br />2x Large Shield Extender II<br />Phased Weapon Navigation Array Generation Extron<br /><br />4x Ballistic Control System II<br /><br />3x Medium Core Defence Field Extender I<br /></code><br />Basically the same loadout as the HAMGu, except it's designed for longer range engagements. We're talking ranges where you basically can't target that far out without help. You might consider swapping the afterburner for a sensor booster with the targeting range script for this fit. The damage output is a bit lower, but not as far down as the damage magnet is, typically falling in the 450-500dps range.<br /><br />Which fit you take with you depends on your mood.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0tag:blogger.com,1999:blog-10348319.post-34352072104330609902010-08-01T19:57:00.003-03:002010-08-02T09:47:21.479-03:00A tale of two Tengu. Part 1: The Damage Magnet.From concept to deployment.<br /><br />I've been half obsessed with strategic cruiser design lately. To that end, I've been designing a few ships to use within my fleets.<br /><br />The first Tengu I designed was intended to be a rock solid tank. Something that, if pressed, could function within level 5 missions as a primary damage sink.<br /><br />I knew that there would be a lot of capacitor draining effects in level 5s, and even outside of that, relying on capacitor would be problematic and would need a LOT more skills to get working right, so the choice is simple. Passive Shield Tank.<br /><br />The basic Fit:<br /><code><br />[Tengu, Damage Magnet]<br />Tengu Defensive - Supplemental Screening<br />Tengu Engineering - Capacitor Regeneration Matrix<br />Tengu Offensive - Accelerated Ejection Bay<br />Tengu Propulsion - Intercalated Nanofibers<br />Tengu Electronics - CPU Efficiency Gate<br /><br />5x Heavy Missile Launcher II (Scourge Fury Heavy Missile)<br /><br />2x Magnetic Scattering Amplifier II<br />Explosion Dampening Amplifier II<br />3x Large Shield Extender II<br /><br />5x Shield Power Relay II<br /><br />3x Medium Core Defence Field Purger I<br /></code><br /><br />This fit at its most basic level has about 250-300dps worth of damage output and about 750-800dps worth of omni damage absorption. The typical effective hit points of such a fit will usually fall in the 60-80k range. Granted, this is overanked, but if you take the fit and try to do Shipyard Theft - Angel Cartel (Level 4 mission) in a crazyman playstyle (grabbing EVERY NPC ship you can all at once), you WILL blow up. Trust me on this, I almost lost mine with deadspace resist amplifiers. If it weren't for the two marauders I had picking off the biggest hitters in the pocket, he would be down a tengu AND a skill level for it. As it stands, he got out of there with the low shield warning basically constantly going off for about 45-90 seconds.<br /><br />Skill-wise, it's pretty straightforward. Just train the Passive Shield Tanking certificate to the Improved grade, Shield Rigging to at least 4, and the Cruiser Advanced Heavy Launchers certificate to standard grade. Once you have those, focus on the social skills to improve mission rewards and finish up the missile support skills to get as much damage output as you can out of the puny little launchers.<br /><br />I'll admit it's not the best Tengu, but it's one that works for me.DreadWingKnighthttp://www.blogger.com/profile/13538785213738926244noreply@blogger.com0