Showing posts with label eve guide. Show all posts
Showing posts with label eve guide. Show all posts

Friday, August 20, 2010

Part 5 - Propulsion Jamming

Good fun from the Huginn. The premise is simple, slow the targets down like no tomorrow.


[Huginn, Spike Strip]

Reactor Control Unit II
Gyrostabilizer II
Gyrostabilizer II

Stasis Webifier II
Stasis Webifier II
Stasis Webifier II
Stasis Webifier II
Large Shield Extender II
Large Shield Extender II

425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I



Effective hitpoints are about 25k, makes it not too bad.

Taking a couple days vacation from posts to get a buffer going.

Thursday, August 19, 2010

Part 4, Sensor disruption

The Lachesis is one of the big names in messing with people's targeting range and scan resolution.

[Lachesis, Sensor Breaker]

Energized Reactive Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Remote Sensor Dampener II
Remote Sensor Dampener II
Remote Sensor Dampener II
Remote Sensor Dampener II
Remote Sensor Dampener II
Warp Scrambler II
Stasis Webifier II

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


And has about 32k effective hitpoints when done up right. Don't expect to be able to keep your sensor screwing up for more than a few minutes without help.

Wednesday, August 18, 2010

The staple of screwing with people, the Curse.

Straightforward, Nosferatu their capacitor into oblivion and screw with their tracking like nobody's business.

[Curse, Obnoxious]

Damage Control II
Energized Adaptive Nano Membrane II
400mm Reinforced Rolled Tungsten Plates I
400mm Reinforced Rolled Tungsten Plates I

Tracking Disruptor II
Tracking Disruptor II
Tracking Disruptor II
Tracking Disruptor II
Stasis Webifier II
Prototype ECCM I Omni Sensor Cluster

Medium Nosferatu II
Medium Nosferatu II
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Medium Nosferatu II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I



Only about 24k effective hitpoints, but a historic staple of pvp.

Tuesday, August 17, 2010

Electronic Warfare - part 2.

The Rook

Again, similar setup to the tengu, but set up for a tighter budget.

[Rook, Whoops, No Lock]

Signal Distortion Amplifier II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
Magnetic Scattering Amplifier II
Magnetic Scattering Amplifier II
Medium Shield Extender II

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I



Simple, straightforward, and a lot more glass than the tengu at only about 17k effective hitpoints.

Monday, August 16, 2010

On to some fun PVP stuff. Electronic warfare.

First up for the PVP stuff in EvE is going to be the ECM fit Tengu.

[Tengu, EWar]
Tengu Defensive - Supplemental Screening
Tengu Electronics - Obfuscation Manifold
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Rifling Launcher Pattern
Tengu Propulsion - Intercalated Nanofibers

Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
Magnetic Scattering Amplifier II
Magnetic Scattering Amplifier II
Large Shield Extender II

Medium Nosferatu II
Medium Nosferatu II
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Hornet EC-300 x5
Hornet II x5


Again with my fits, they're nice and straightforward. The Nosferatu are there to mess with the enemies' capacitors a bit as well as to provide you with some longevity in combat.

Damage absorption falls around the 220dps range with about 64k of effective hitpoints, and you can really mess up someone's day with the jammers.

Definitely worth using at least once in a properly set up fleet.

Sunday, August 01, 2010

When considering a new Alt in EvE Online.

Cybernetics to 4 is a must. The effective gain in learning skill attributes is worth it. The equivalent effect in learning skills required to match the bonus cybernetics 4 gives you is approximately 3 days worth of dedicated training in the learning skills. Plus you can still train the learning skills for additional savings on training time.

Typically, by this time, I have an idea on what I'm going to be doing with the alt and how long it's going to take, both with and without the neural remap. When I have such an idea in mind, I usually focus on getting the training for the particular role I have chosen and follow EvEMon or EVEHQ's directions on it as far as learning skills go. If I had decided to burn a neural remap to speed up cybernetics, I train ALL the intelligence/memory and memory/intelligence based skills before I remap again so as to not waste the remap.

The primary learning skills get lined up if I don't have any idea what the alt is going to be doing (which doesn't happen often). Admittedly, some of these will already be trained when you follow the cybernetics training plan, but that's just a bonus.
  • Instant Recall III
  • Analytical Mind III
  • Instant Recall IV
  • Eidetic Memory III
  • Analytical Mind IV
  • Logic III
  • Eidetic Memory IV
  • Instant Recall V
  • Logic IV
  • Analytical Mind V
  • Eidetic Memory V (optional)
  • Logic V (optional)

The skill actually called Learning may prove to be of some benefit to get to 4 intermixed within these skills. I haven't tested.
After this, Perception and Willpower are focused on, as they are the next two most common attributes on skills. Charisma is largely neglected because of how few skills actually have it as an attribute compared to the other four.