Tuesday, July 27, 2010

Starcraft 2 First day of release. My thoughts.

  1. The crossing between the Terran and Protoss components of the campaign happens nicely. I don't mind the switch.
  2. The two upgrade systems they put in are very nice and well implemented. They give you a reason to do the various missions in different order.
  3. Raynor needs a good smack occasionally, but he gets it.
  4. Kerrigan is a bitch, but we knew that already.
  5. Spoiling the story will not happen from me today.
  6. I'm going to lose sleep over this most likely.
  7. People come back from the dead, but that's not unheard of in games.
  8. I like the new units.
  9. I hate missing parts of mission objectives.
  10. Backstory gets interesting later on.
  11. Some research points are annoying to get.

Saturday, July 24, 2010

6 Accounts

And I'm driving myself batty trying to keep up with them now. PLEX payment cycles are starting to catch up.

And my real world money is falling shorter and shorter now. I'm edging closer and closer to being completely broke.

Bleh.

Sunday, July 11, 2010

Hard to believe how long I've been away from this

But I've managed to get a lot done in the past 10 months.

First up is that EvE Online has almost booted World of Warcraft out of the "most played" spot on both of my xfire accounts. It is probably going to happen by the end of September this year given my current play habits (63 hours a week, about 500 hours left to topple, it'll take about 9 weeks).

I've got 3 accounts with Tech 3 cruisers too. Two Tengu and a Proteus. Missiles, Missiles and Drones.

A while back I ended up with 2 accounts having Marauder access. Torpedo Golem and Pulse Paladin. The torpedo Golem can maintain almost 1000DPS with rage variant torpedoes against 0% resists. The pulse Paladin isn't much behind that at almost 800DPS with Conflagration ammo. After Blake's current skill queue, I'm going to finish off some skills to get him more damage output.

My mining yield with a third hulk gets into the 4mil m³ range in 12 hours of mining.

Planetary interaction is buying me more time by earning me money with minimal interaction. It adds up to good fun and an account or two paid for just with it.

Mission salvage is definitely paying for a chunk of my accounts as well.

I checked my mineral stockpile at my manufacturing hub and I really need to either build massively or clear it out. Building massively will probably involve me getting another freighter blueprint kit and building one. I'll probably just sell the minerals and get another account paid for or something like that.

It's also going to be a hot week for me. I expect to be buying a few 1.5L bottles of water along the way to keep myself from getting sick.

MUST WIN LOTTERY!